Production & Publishing Consultancy

A Shot of Production
& Publishing for Indie Studios.

I’m Michele. Nine years as a Game Producer, across QA, live production, and indie publishing. I help studios move faster, ship cleaner, and handle everything that sits between a promising pitch and a finished game.

Studios, orgs and games we worked with Since 2015
34BigThings
Rebellion
Raw Fury
Untold Games
Scuola Nash
Indie Arena Booth
Bippinbits
Clifftop Games
Supersoft
Milestone
First Playable
Indie DevDay
Baby Robot Games
Dome Keeper logo · Bippinbits / Raw Fury
Moonstone Island logo
Redout 2 key art
Kathy Rain 2 key art
Sniper Elite 5 key art
Zombie Army 4: Dead War key art
Strange Brigade key art
Sniper Elite 4 key art
Redout key art
Super Inefficient Golf key art
Ride key art
MXGP3 key art
Valentino Rossi: The Game key art
Ereban key art
01 Our Experience

Nine years inside game development, at every angle.

15+

Games shipped

1

Overwhelmingly Positive releases

9

Years in games

5

Platforms shipped on

02 Services

Veterans of production
and design.

We’re a small group of producers and designers who have shipped on console, PC and mobile across studios and publishers. We plug in project by project, on retainer, or as a focused audit, matching the right discipline to the problem in front of you.

Production & Project Operations

The right things at the right time. Schedules, documentation, and budgets, from pre-production all the way to gold master.

  • End-to-end project management
  • GDD review & knowledge management
  • Workflow audits & pipeline optimisation
  • Scope & risk assessment
  • Project financial planning
  • Ad hoc consultations & peer review

Platform & Release Management

Clean releases, every platform, every market. Certifications, stores, launch logistics, external QA, and localisation.

  • Console certification (PS, Xbox, Switch)
  • Digital store setup & submissions
  • Launch logistics: patches, brands, storefronts
  • External QA, localisation coordination & TRC/TCR compliance
  • Steamworks, PlayStation Partner, MS Partner Center
  • Globally consistent release execution

Strategic Publishing Support

Not a publisher myself, but I worked inside one of the best. I can share a network, the experience, and an honest view on how to reach the players.

  • Realistic roadmap & publishing strategy
  • Network of co-dev studios, porting houses, vendors
  • Pitch deck shaping and review for funding & deals
  • Publisher demo prep and feedback
  • Deal term review & founder advisory
03 Common questions

Questions, before we even meet.

The things people ask me on a first call, answered upfront. If yours isn’t here, send it through. I’d rather we both know what we’re agreeing to.

How do you charge? Project, retainer, or audit?

Three formats. Projects for defined deliverables: a cert pass, a workflow audit, a publisher demo prep. Retainers for ongoing producer support, billed monthly. Audits for short, focused diagnostics, usually one to two weeks. We agree the format on the discovery call, once I understand what you actually need.

Do you sign NDAs before a discovery call?

Happy to sign your standard NDA before the call if your project warrants it. For most early conversations, a verbal “this stays between us” is enough. I’ve been around the industry long enough to know how to keep my mouth shut.

Who keeps the IP, the documentation, the processes after you leave?

You do. Everything I produce, from schedules and GDD reviews to pipelines and cert prep, is yours. The whole point of the engagement is that the value stays with you, not with me.

What’s the smallest engagement you take?

A two-hour paid consultation if you just need a sanity check on a specific decision. Below that, the discovery call itself is free: half an hour, no pitch.

Can you co-source vendors? Porting, external QA, audio, localisation?

Yes. Nine years in the industry built a network of trusted studios, porting houses, QA partners, audio teams, and loc vendors. I introduce, brief, and coordinate them as part of the engagement. No referral fees on either side.

We’re pre-funding or pre-publisher. Will you still talk?

Yes. The discovery call doesn’t care what stage you’re in. If pitch deck shaping or publisher demo prep is what you need, that’s its own service. If you genuinely can’t afford anything yet, I’ll point you at the right reading or the right people, no strings.

04 Get in touch

Working on something that needs an experienced hand?

Tell me about the game, the stage it’s in, and what’s getting in the way. If we fit, we’ll set up a 30-minute discovery call. If we don’t, I’ll send you to someone who does.

P.S. Replies usually go out within 1 to 3 working days.
If you don’t hear back in that window, don’t hesitate to ping me again.

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